This week I expanded on State Tree AI from last week with PCG tools.
I have setup three PCG generators, one for fantasy forest that has randomized trees, rocks, grass etc… | Path generation that uses landscape spline to generate road through the forest and fantasy city generator, that includes several buildings, trees, objects scattered around the buildings, watch towers etc…
https://github.com/KampaiRaptor/Necromancers-Tea-Party-UE5-RogueLike