Lost Harmony Weekly update #5

This is a bit of a summary for last 2-3 weeks as I skipped one week and the previous week I shared just the Steam page.

So what’s going on with Lost Harmony?

Well, first of all, I am a bit behind with demo… not too much just few days, but that’s to be expected. The area locked for demo has most of the rough shape done, all the terrain and rocks are done. What’s missing is foliage and all the small little details around the the map, I also haven’t isolated it yet for rest of the map. All the buildings are open and you can fly through them and discover secrets they are hiding.

A reworked a lot of animation transitions and movement control after a bunch of feedback from you guys, so thank you! It would have looked much worse without your input.

I haven’t done much playtesting with other people yet, so that’s something I will have to do in the upcoming week. 

Needs based AI has all the backend done, so now I just have to populate it with different animals and add interactions with them. There are bugs of course, but it’s getting there.

For next week I will try to catch up and finish up demo area to 95%, then tune post processing to it’s final form for now and switch animals and other world interactions, so there is actually something to do. xP

Steam page:

https://store.steampowered.com/app/2709540/Lhttps://store.steampowered.com/app/2709540/Lost_Harmony